
Game servers
Lightweight sandbox running tShock — entry price for small worlds, scales to 32 players with mods.
We host Terraria via TShock — the de-facto modded Terraria server with full plugin support. 2 GB RAM is comfortable for the vast majority of groups; 4 GB only needed for heavily plugin-loaded servers.
Plugin installation works via SFTP or the panel's file manager. TShock auto-loads plugins from the `ServerPlugins/` folder on startup. Standard Terraria saves (`.wld`) work too if you don't want TShock features.
DDoS protection included. Falkenstein data center. Monthly billing. From €4/month.
| RAM | Players / profile | Indicative from |
|---|---|---|
| 2 GB | 1–5 players | €4.98/month |
| 4 GB | 5–10 players | €9.96/month |
Live price in the configurator, varies slightly with node load. RAM upgrades live in the panel without migration.
Our default is TShock — it adds plugin support, anti-grief, server-side commands, and is backwards-compatible with vanilla saves. If you specifically need vanilla, you can run `TerrariaServer.exe` directly via the panel.
2 GB covers up to ~8 players with light plugins. 4 GB if you're running heavy plugins (full Mediumcore overhaul, Calamity-style modlist via tModLoader).
Yes, but they require a different server binary than TShock. Switch in the panel via 'Switch Loader' (Minecraft-style framework reused). Mod files via SFTP.
Yes. Download your `.wld` and `.tplr` files via the old host's FTP, upload via SFTP. World file format is identical across hosts.
Falkenstein, Saxony, Germany. 15–35 ms ping across DACH.