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GAMESERVER/terraria
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Terraria

Lightweight sandbox running tShock — entry price for small worlds, scales to 32 players with mods.

Terraria hosting on Renzom

We host Terraria via TShock — the de-facto modded Terraria server with full plugin support. 2 GB RAM is comfortable for the vast majority of groups; 4 GB only needed for heavily plugin-loaded servers.

Plugin installation works via SFTP or the panel's file manager. TShock auto-loads plugins from the `ServerPlugins/` folder on startup. Standard Terraria saves (`.wld`) work too if you don't want TShock features.

DDoS protection included. Falkenstein data center. Monthly billing. From €4/month.

Pricing by group size

RAMPlayers / profileIndicative from
2 GB1–5 players4.98/month
4 GB5–10 players9.96/month

Live price in the configurator, varies slightly with node load. RAM upgrades live in the panel without migration.

Common questions

Vanilla Terraria or TShock?

Our default is TShock — it adds plugin support, anti-grief, server-side commands, and is backwards-compatible with vanilla saves. If you specifically need vanilla, you can run `TerrariaServer.exe` directly via the panel.

How much RAM does Terraria need?

2 GB covers up to ~8 players with light plugins. 4 GB if you're running heavy plugins (full Mediumcore overhaul, Calamity-style modlist via tModLoader).

Are tModLoader / Calamity supported?

Yes, but they require a different server binary than TShock. Switch in the panel via 'Switch Loader' (Minecraft-style framework reused). Mod files via SFTP.

Can I migrate from another host?

Yes. Download your `.wld` and `.tplr` files via the old host's FTP, upload via SFTP. World file format is identical across hosts.

Where is the server hosted?

Falkenstein, Saxony, Germany. 15–35 ms ping across DACH.

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