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GAMESERVER/seven_days_to_die
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7 Days to Die

7 Days to Die dedicated — voxel survival with horde nights; 6–16 GB RAM, mod & overhaul friendly.

7 Days to Die hosting on Renzom

7 Days to Die's voxel world is memory-intensive — RAM usage grows with map exploration, structure complexity, and horde-night spawns. We provision dedicated RAM so blood-moon Friday doesn't OOM your server mid-fight.

Mod support via the EAC-disabled standard server build. Configure `serverconfig.xml` directly in the panel. Custom modpacks (Darkness Falls, Undead Legacy, War of the Walkers) work via SFTP upload.

Falkenstein data center, DDoS protection, monthly billing.

Pricing by tier

RAMPlayers / profileIndicative from
6 GB8–16 players14.94/month
8 GB8–16 players19.92/month
12 GB12+ GB for large groups / heavy mods29.88/month
16 GB16+ GB for large groups / heavy mods39.84/month

Live price in the configurator, varies slightly with node load. RAM upgrades live in the panel without migration.

Common questions

How much RAM does 7DTD need?

6 GB for 4 players fresh map. 8 GB at mid-progression (50+ hours). 10 GB for 8 players with horde nights and large bases. RAM grows with explored chunk count.

Are mods/modpacks supported?

Yes. Modpacks like Darkness Falls or Undead Legacy upload via SFTP to `Mods/`. Server detects on boot. EAC must be disabled (it's incompatible with modding anyway).

What about the random-world generation?

Random-world generation runs on the server's CPU at first boot. Can take 5–10 minutes for an 8K map. We let the server idle until generation is done — no manual intervention.

Where is the server hosted?

Falkenstein, Saxony, Germany. 15–35 ms across DACH.

Backup of my save?

Daily backups configurable in the panel. 7DTD saves are large (3–5 GB) — we recommend 1–2 backup slots for active worlds.

More on 7DTD