
Game servers
7 Days to Die dedicated — voxel survival with horde nights; 6–16 GB RAM, mod & overhaul friendly.
7 Days to Die's voxel world is memory-intensive — RAM usage grows with map exploration, structure complexity, and horde-night spawns. We provision dedicated RAM so blood-moon Friday doesn't OOM your server mid-fight.
Mod support via the EAC-disabled standard server build. Configure `serverconfig.xml` directly in the panel. Custom modpacks (Darkness Falls, Undead Legacy, War of the Walkers) work via SFTP upload.
Falkenstein data center, DDoS protection, monthly billing.
| RAM | Players / profile | Indicative from |
|---|---|---|
| 6 GB | 8–16 players | €14.94/month |
| 8 GB | 8–16 players | €19.92/month |
| 12 GB | 12+ GB for large groups / heavy mods | €29.88/month |
| 16 GB | 16+ GB for large groups / heavy mods | €39.84/month |
Live price in the configurator, varies slightly with node load. RAM upgrades live in the panel without migration.
6 GB for 4 players fresh map. 8 GB at mid-progression (50+ hours). 10 GB for 8 players with horde nights and large bases. RAM grows with explored chunk count.
Yes. Modpacks like Darkness Falls or Undead Legacy upload via SFTP to `Mods/`. Server detects on boot. EAC must be disabled (it's incompatible with modding anyway).
Random-world generation runs on the server's CPU at first boot. Can take 5–10 minutes for an 8K map. We let the server idle until generation is done — no manual intervention.
Falkenstein, Saxony, Germany. 15–35 ms across DACH.
Daily backups configurable in the panel. 7DTD saves are large (3–5 GB) — we recommend 1–2 backup slots for active worlds.