
Game servers
Wipe-cycle vanilla or Carbon/Oxide — 8–32 GB depending on map size and player count, monthly wipes supported.
Rust is one of the most resource-intensive dedicated-server games. The main thread is single-threaded — what kills a Rust server is CPU bottleneck on tick processing, not RAM. We provision on AMD EPYC class hardware in Falkenstein for strong single-thread performance.
We support both Carbon (newer, faster .NET 8 loader) and Oxide/uMod plugin systems with one-click switching in the panel. Carbon and Oxide auto-update when Rust patches drop.
Wipe-day capacity is a real concern at most hosts — we use dedicated cores on the 100+ slot tier so first-Thursday traffic doesn't slow your community.
| RAM | Players / profile | Indicative from |
|---|---|---|
| 8 GB | 8–16 players | €19.92/month |
| 12 GB | 12+ GB for large groups / heavy mods | €29.88/month |
| 16 GB | 16+ GB for large groups / heavy mods | €39.84/month |
| 24 GB | 24+ GB for large groups / heavy mods | €59.76/month |
| 32 GB | 32+ GB for large groups / heavy mods | €79.68/month |
Live price in the configurator, varies slightly with node load. RAM upgrades live in the panel without migration.
50 slots vanilla, fresh wipe: 6 GB. Mid-wipe with entities: 8–9 GB. 50 slots modded (15 plugins): 8–12 GB. 100 slots modded (30 plugins), 4500 map: 14–16 GB. Map size matters more than plugin count.
Carbon for performance and modern plugin compatibility. Oxide for the broadest mod library. Switch between them in one click in the panel — your plugins folder migrates automatically.
Yes. 100+ slot tiers run on dedicated cores. Wipe-day timing (first Thursday at 19:00 CET) is when budget hosts buckle; ours keep ticking.
Yes, every tier. Layer 3/4 filtering at the Falkenstein edge. Sufficient for the typical UDP floods Rust servers see.
Yes. Pull your server save via FTP, upload via SFTP, restart. Plugin configs in `oxide/` or `carbon/` folder migrate with the save.