
Game servers
Project Zomboid Build 41+ dedicated — Steam workshop mods supported, 4–12 GB depending on save size.
Project Zomboid's Build 42 brought a flood of new players. We host PZ servers with proper Java heap tuning (the difference between smooth gameplay and 5-second freeze pauses).
4 GB RAM covers most 4–8 player vanilla servers. 6–8 GB for heavily modded servers (Britas, Filibuster Rhymes, etc.). Workshop mod IDs are configured in the panel startup variables.
Falkenstein data center, DDoS included, monthly billing.
| RAM | Players / profile | Indicative from |
|---|---|---|
| 4 GB | 5–10 players | €9.96/month |
| 6 GB | 8–16 players | €14.94/month |
| 8 GB | 8–16 players | €19.92/month |
| 12 GB | 12+ GB for large groups / heavy mods | €29.88/month |
Live price in the configurator, varies slightly with node load. RAM upgrades live in the panel without migration.
4 GB for 4–8 players vanilla. 6 GB for 8 players with 20+ Workshop mods. 8 GB for big communities (Britas + Filibuster + Eris + Authentic Z stack).
We support both. Build 42 needs more RAM (allocate +1 GB vs same player count on 41). Switch via panel startup variable.
Yes. Set `WorkshopItems` and `Mods` in the panel startup. Server auto-downloads on boot. Order matters for some mods — we link to the documented load order in our PZ guide.
1 free backup slot. Schedule daily backups in the panel. PZ saves are sensitive — back up before mod changes.
Falkenstein, Saxony, Germany.