
Game servers
Counter-Strike 2 dedicated — competitive 5v5, MM-style cfg ready. Low latency, EU/DE peering.
Counter-Strike 2 needs strong single-thread CPU and 128-tick is the de-facto competitive standard. We host on AMD EPYC class hardware in Falkenstein with native 128-tick support.
MatchZy and Get5 setups for tournament-style matchmaking are documented in our setup guide. Workshop maps work out of the box via Steam Workshop IDs.
Cancel monthly, full SFTP + console access, DDoS protection included. From €6/month for a 10-slot server.
| RAM | Players / profile | Indicative from |
|---|---|---|
| 2 GB | 1–5 players | €4.98/month |
| 4 GB | 5–10 players | €9.96/month |
| 6 GB | 8–16 players | €14.94/month |
Live price in the configurator, varies slightly with node load. RAM upgrades live in the panel without migration.
Yes, native 128-tick. The server boots with `-tickrate 128`. No client tweaks needed — players just connect normally.
Upload the plugin via SFTP, configure `matchzy.cfg` / `get5.cfg` in the panel editor, restart. We have a full setup walkthrough in our blog.
4 GB covers a standard 10-slot competitive server with MatchZy/Get5 logged. 8 GB if you run public servers with active Workshop map cycle or surf maps.
Yes. Set the Workshop Collection ID in the panel's startup variables, server downloads on first start.
Falkenstein, Saxony, Germany. 15–35 ms ping across DACH — competitive players notice the difference vs. Frankfurt or Amsterdam routing.